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Ios amiga emulator
Ios amiga emulator




ios amiga emulator

I found Photoshop too frustrating to use for pixel art. I found it impossible to signify everything using text glyphs alone, so I decided to do some pixel art.

ios amiga emulator

My first icons were made by extruding text using the Topaz font, which was the default font on AmigaOS back in the day. The icons on each button are simple pixel art images which were vectorised, loaded into 3D Studio Max, then extruded. What you can’t see from this screenshot is how the glowing colours shift and change using multiple blended layers. Today I want to write about how I made the buttons for the main menu using a 19 year old graphics program. This effect warrants a detailed blog post of its own, and I’ll write one soon. It was really just lucky experimentation that lead me to the nice animated effect I use for Toxin’s title screen. Needless to say, Toxin’s title screen, like everything else in this supposedly simple abstract shooter was a struggle to get right. The design elements that I choose for the title screen seem to become the foundation for the graphical style of the whole game. If I get that right, everything else will follow. At the start of a project, I will spend hours trying to make a title screen and find the right font. I’ve been feeling rough this weekend so I decided to work on one of the easy jobs that I’ve been neglecting during Toxin’s development finishing off the front end.įor some reason the front end design is something that I absolutely must get right before I can envision the whole game.






Ios amiga emulator